Cohors Cthulhu Adventure Wargame on Kickstarter: Rome, Lovecraft and a Legion That Must Not Fall
- Sarah

- Apr 30
- 10 min read
Updated: 5 days ago

The Cohors Cthulhu adventure wargame on Kickstarter is the kind of campaign that only a studio like Modiphius could build. Thirteen Kickstarter campaigns delivered. An award-winning resin manufacturing facility in Cornwall. A design team whose credits include Necromunda, Adeptus Titanicus, Fallout: Wasteland Warfare and The Elder Scrolls: Call to Arms. When Modiphius founder Chris Birch and designer James Hewitt decided to send a Roman legion into the mist-shrouded forests of Germania to face the outer gods, they brought all of it with them. Cohors Cthulhu: Tactics raised £100,391 from 879 backers against a £50,000 goal, funding at 200%. Miniatures are produced and packed. US boxes have shipped. Fulfillment begins in May. The late pledge is available.
Cohors Cthulhu Adventure Wargame: Campaign Overview
Platform | Kickstarter |
Funding Goal | £50,000 GBP |
Amount Raised | £100,391 GBP |
Backers | 879 |
Campaign Status | Closed, late pledge open |
Estimated Delivery | Fulfillment begins May 2026 |
Format | Physical 28mm resin miniatures + presupported STL files |
Creator | Chris Birch / Modiphius Entertainment |
Quick Verdict
Who Will Love This Campaign
Solo and co-op wargame players who want a procedural campaign adventure that plays as intelligently as a human opponent
Lovecraft fans who want the Cthulhu Mythos delivered through the lens of Roman Imperial history rather than 1920s New England
Tabletop wargamers who want a single system that scales from intimate skirmish encounters up to full rank and flank legion warfare across three acts
Miniature painters looking for multi-part 28mm resin figures from the same award-winning factory that produces Fallout: Wasteland Warfare and The Elder Scrolls: Call to Arms
Main Strengths
Modiphius has 13 successfully delivered Kickstarter campaigns, the deepest creator credibility in this entire hub
Three-act structure scales the game from skirmish to warband to rank and flank, letting players choose their depth and build their collection at their own pace
The Mendaxius AI system matches the wits of your heroes to your force size, making solo and co-op play as tactically demanding as any competitive wargame
All miniatures produced and packed in Modiphius' own Cornwall facility, US boxes already shipped, fulfillment beginning May 2026
Presupported STL files included for digital tier backers, produced by the same team responsible for the physical miniature range
Possible Limitations
All tiers are priced in GBP, creating currency risk for non-UK backers at the current exchange rate
The three-act scope is ambitious: backers who want the full experience including rank and flank Act 3 will need to invest across multiple tiers
Cohors Cthulhu: Tactics is Modiphius' first miniature wargame built around a procedural AI campaign system, a genuinely new design territory even for a studio of this experience
Is the Cohors Cthulhu Adventure Wargame Worth Backing?
Yes, and with the strongest fulfillment confidence in this hub. Modiphius has never missed a delivery in 13 campaigns. The miniatures are already produced and packed. The only item still in progress is a rulebook update that backers helped refine through beta testing. For late pledge backers the digital core rulebook entry point gives immediate access to the complete adventure wargame system while physical fulfillment reaches early backers first. This is a campaign that has already done the hard part.
The Mission Begins in a Forest That Should Not Exist
Your heroes did not choose to be here. They are survivors of an ambush in the mist-shrouded forests of first-century Germania, cut off from their legion, surrounded by something that the Roman military machine has no doctrine to address. The creatures hunting them are not barbarians. They are not rebels. They are the servants of Mormo, an outer god whose cults have been spreading like rot through the sacred institutions of Rome for longer than anyone in the Senate is willing to admit.
This is the world the Cohors Cthulhu adventure wargame drops its players into. Not the gaslit drawing rooms of 1920s New England. Not a coastal town hiding something in the harbour. Imperial Rome at the height of its power, discovering that power means nothing when the Mythos arrives in force.
The setting works because Modiphius built it as a genuine universe before they built the game. The Cohors Cthulhu RPG Kickstarter preceded this one. The lore has depth: Mormo corrupting sacred cults across Rome and Germania, the twisted Atlantean survivors infected by the Shattered God Sarthothus, Deep Ones raiding along river systems, Mi-Go running experiments in the deep forests, ancient godlike entities prowling the borders of civilization looking for something to feast on. Your heroes begin as ragged survivors. The campaign's three-act structure takes them from that desperate opening to the leaders of a Roman legion making a final stand against the Outer Gods themselves.
Three Acts, Three Games in One
The Cohors Cthulhu adventure wargame is structurally unlike any other miniature wargame campaign in this hub. Rather than asking players to learn the full system before their first game, the three-act structure breaks the rules into digestible layers that grow with the player's collection and ambition.
Act 1: Skirmish. A small band of heroes. Fast encounters. The rules are light enough to learn as you play, tight enough to create genuine tactical decisions from the first session. This is the entry point, and it is a complete game in itself. Players who want nothing more than small-scale Lovecraftian skirmish warfare in Roman Germania can stop here and never feel shortchanged. Players who want a standalone fantasy warband experience without the full three-act commitment will find the Brigands of Arja warband game on Kickstarter a strong alternative at the same compact skirmish scale.
Act 2: Warband. Small units enter the battlefield. Heroes grow. The campaign's branching narrative begins to reveal itself through scripted side-quests that unlock new allies, weapons, Atlantean relics, and character options. The tactical space expands without the rules ever feeling like they have arrived faster than the player is ready for them.
Act 3: Rank and Flank. Legion warfare. The full might of the Roman military machine against the avatars of the Outer Gods. This is the adventure wargame at its most ambitious and most cinematic: hundreds of 28mm resin miniatures on the table, the Mendaxius AI throwing the full power of the Mythos at a force that has grown from a handful of ambush survivors into something the outer gods are now forced to take seriously.
The three-act design does something valuable for backers as well as players: it means you never have to buy everything at once. Start with Act 1. Add to your collection as the campaign pulls you forward. The miniature range and the rules system grow together.
The Mendaxius AI: A Solo and Co-Op System That Fights Back
The heart of what makes the Cohors Cthulhu adventure wargame genuinely distinctive in the solo and co-op wargame space is the Mendaxius AI system. Your enemy, the outer god Mendaxius, scales its tactical intelligence to match your heroes and the size of your forces. Bring a small skirmish band and Mendaxius responds with targeted, precise pressure. Build up to a legion and Mendaxius sends Avatars.
This is not a simple activation deck or a random behaviour table. It is a procedural opponent system that the design team built from the ground up to ensure that solo and co-op play is never a solved problem. The campaign generates two missions from an objective framework that forces players to pick one and fail the other, creating the kind of narrative pressure that only human opponents usually produce. Side quests branch the story in directions that no two playthroughs will replicate exactly.
For the tabletop wargame community, where solo play has historically been the weakest category in the miniature skirmish space, this is the system's most significant contribution.
Hero Creation and the Journey System
Heroes in the Cohors Cthulhu adventure wargame are built from three layers: Archetype, Origin, and Traits. The combination determines not just combat capabilities but the character's Secret, Strategy, Reputation, Motivation, Virtues, and Path, narrative attributes that shape how the campaign's branching story responds to the player's decisions.
The hero roster covers the full range of Roman and Germanic archetypes: centurions, scoundrels, nobles, hunters, priests, druids, assassins, soldiers, and warriors. Each one is a starting point for a journey that, across the three acts, can take ordinary mortals to the edge of becoming demigods, transformed by Hyperborean armories and the blessings of more benevolent gods.
Character progression across the campaign is not simply a stat increase. It is a narrative arc where every decision has a cost and every choice forecloses another option. The branching story system ensures that two players running the same Archetype through the same three acts will arrive at completely different heroes by the end.
The Miniatures: Cornwall-Made, Delivery Already Underway
The 28mm scale multi-part resin miniatures in the Cohors Cthulhu adventure wargame are produced at Modiphius Manufacturing in Cornwall, the same award-winning facility responsible for Fallout: Wasteland Warfare and The Elder Scrolls: Call to Arms. This matters for late pledge backers in a way that it cannot be overstated: these are not factory-contracted models from an overseas supplier with unknown quality control. They are made in-house by the same team that has been building Modiphius' miniature reputation for over a decade.
The hero range covers centurions, legionnaires, scoundrels, hunters, priests, druids, and more, scaled to match popular historical miniature ranges so existing collections can be integrated directly. Facing them: the Cult of Mormo with Priests, Servitors, Ghouls, Overlords of Mormo, and Teufelshunde, plus Mythos creatures including Mi-Go Drones, Star Spawn of Cthulhu, and Ghoul of Mormo variants. Terrain options include both resin and laser-cut MDF pieces from Sarissa Precision.
As of March 2026, all miniatures are produced and packed. US boxes have already been shipped. Physical fulfillment for remaining regions begins May 2026, pending the updated rulebook PDF that backers are currently reviewing.
Cohors Cthulhu Adventure Wargame: Pledge Levels
Digital Tier
Core rulebook PDF plus presupported STL files covering the essential hero and creature roster for Act 1 skirmish play. Immediate access on fulfillment. Recommended entry point for late pledge backers who want to begin playing before physical rewards arrive.
Physical Core Set
The complete printed rulebook, physical resin miniatures covering the core hero and Cult of Mormo range, tokens, and campaign materials. Multi-part 28mm resin from Modiphius Manufacturing Cornwall. Fulfillment begins May 2026.
Avatar Tier (All-In)
Everything in the core set plus Mythos creature expansions, additional faction miniatures, terrain pieces, and all stretch goal content unlocked during the campaign. For players who want the full three-act experience from Act 1 skirmish to Act 3 rank and flank legion warfare from day one.
Note: Exact tier pricing in late pledge should be confirmed directly on the campaign page, as GBP pricing is subject to current exchange rates for non-UK backers.
The Studio Behind the Campaign
Modiphius Entertainment was founded by Chris and Rita Birch in 2013 with the launch of the Achtung! Cthulhu Kickstarter. In the thirteen campaigns since, they have published Star Trek Adventures, Dune: Adventures in the Imperium, Fallout: The Roleplaying Game, The Elder Scrolls: Call to Arms, Fallout: Wasteland Warfare, and Spectre: The Board Game. Every one delivered.
James Hewitt, the game's lead developer, spent years in the Games Workshop design studios where he designed Adeptus Titanicus, Necromunda, and Warhammer Quest: Silver Tower before founding Needy Cat Games and designing Fallout: Factions for Modiphius. The design pedigree behind the Cohors Cthulhu adventure wargame is not a collection of promising newcomers. It is a team that has shipped some of the most influential miniature wargames of the last decade.
Chris and Rita Birch have also founded Roll vs Evil, a not-for-profit charitable initiative that has raised close to £100,000 for frontline humanitarian aid in Ukraine through community gaming events. That is the studio you are backing.
Should You Back the Cohors Cthulhu Adventure Wargame on Kickstarter?
The Cohors Cthulhu adventure wargame on Kickstarter is built on a premise no other wargame in this hub attempts: a solo and co-op procedural campaign system that scales from intimate Roman skirmish to full legion warfare against the Outer Gods, designed by the people who made Necromunda and Fallout: Wasteland Warfare, produced in Modiphius' own Cornwall factory, and already in fulfillment.
No other campaign reviewed here has a creator with 13 delivered campaigns. No other campaign has miniatures already produced, packed, and shipping. No other campaign asks so little of your trust, because Modiphius has already spent a decade earning it.
You can back the Cohors Cthulhu Adventure Wargame on Kickstarter here, the late pledge is open. The forests of Germania are waiting.
Tabletop players who want their Lovecraftian horror delivered through a full RPG campaign rather than a miniature wargame will find a narrative companion in the ENNIE-winning Daggerheart horror campaign, Dungeons of Drakkenheim on Kickstarter.
Editor's note: For the complete GizmoCrowd guide to miniature wargames on Kickstarter - solo systems, skirmish games, warband campaigns and 3D printable collections — visit our miniature games hub.
Campaign Update: March 27, 2026
All miniatures produced and packed. US boxes shipped. Backers completing rulebook beta feedback now. Updated rulebook PDF delivering next week. Shipping payments opening April 1 via pledge manager, with all backers receiving confirmation emails to finalize addresses and pay shipping. Physical fulfillment begins May 2026. Modiphius' communication on every stage of this process has been transparent, detailed, and consistent with their established delivery standards across 13 prior campaigns.
FAQ: Cohors Cthulhu Adventure Wargame on Kickstarter
What is the Cohors Cthulhu adventure wargame on Kickstarter?
Cohors Cthulhu: Tactics is a solo and co-op adventure wargame by Modiphius Entertainment set in the Cthulhu Mythos during the height of Imperial Rome. Players command heroes and legions across a three-act procedural campaign, fighting the cultists and creatures of the outer gods through skirmish, warband, and rank and flank scale encounters.
Do I need to buy all three acts to play?
No. Act 1 is a complete skirmish wargame in itself and does not require Act 2 or Act 3 to play the full campaign narrative. Acts 2 and 3 expand the scale and tactical depth for players who want the warband and rank and flank experience.
Is Cohors Cthulhu: Tactics a solo wargame?
Yes. The Mendaxius AI system is designed specifically for solo and co-op play, scaling the tactical intelligence of the enemy force to match your heroes and legion size across all three acts.
For RPGs, card games and board games reviewed with the same editorial framework, GizmoCrowd's full tabletop hub covers every category we publish.
Are the STL files presupported?
Yes. All digital tier STL files come presupported and are produced by the same Modiphius team responsible for the physical miniature range.
What scale are the Cohors Cthulhu miniatures?
28mm scale, multi-part, unpainted, high-quality resin. Scaled to match popular historical miniature ranges for easy collection integration.
Who designed Cohors Cthulhu: Tactics?
Chris Birch, CCO and co-founder of Modiphius, with development by James Hewitt, designer of Necromunda, Adeptus Titanicus, and Warhammer Quest: Silver Tower, and Sophie Williams of Needy Cat Games.
Is the Cohors Cthulhu late pledge still open?
Yes. The Kickstarter campaign has closed but the late pledge remains open with all major reward tiers available.
When will Cohors Cthulhu: Tactics ship?
Physical fulfillment begins May 2026. US boxes have already been shipped. All miniatures are produced and packed. The final step before shipping remaining regions is the completion of the updated rulebook PDF.



















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