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2D6 Void Game on Kickstarter Puts You Inside a Dying Spaceship With Nothing But Dice and Guts

  • Writer: Sarah H.
    Sarah H.
  • Dec 23, 2025
  • 8 min read

Updated: Jan 2

2D6 Void game on Kickstarter showing roll-and-write character sheet gameplay

Your planet's burning. A massive alien warship—the Dark Hulk—hovers in orbit raining destruction on every major city. Nuclear missiles? Shot down like toys. Military's best pilots? Dead. Nobody can penetrate the shields. Nobody except maybe you. The 2D6 Void game on Kickstarter drops you into a solo sci-fi dungeon crawler where you're the last hope—a freighter captain, space cop, or bounty hunter volunteering for suicide mission through ten levels of alien-infested spaceship to reach the engine room and blow this thing to hell. Print and play. Roll and write. Just you, two dice, pencil, and determination. From Toby Lancaster who's delivered twelve Kickstarter campaigns including three successful 2D6 games, this standalone sci-fi adaptation of the 2D6 Dungeon engine is nearly finished and ready to ship worldwide from UK with zero surprise costs after backing.

Quick Verdict

Who it's for:


  • Solo gamers who love dungeon crawlers but want sci-fi instead of fantasy

  • 2D6 Dungeon fans ready for spaceships and laser weapons

  • Print-and-play enthusiasts wanting professional-quality roll-and-write adventures

  • Anyone who gets excited rolling dice to generate procedural stories


Main strengths:


  • Complete solo experience requiring only dice, pencil, and printed sheets

  • Toby Lancaster's proven track record (12 delivered Kickstarter campaigns)

  • Ten themed levels with unique aliens, quests, and escalating danger

  • Multiple format options from digital ($10) to special edition hardback

  • Ships worldwide from UK with all costs included upfront (no surprise fees)

  • Rules nearly finished and actively playtested by community


Main limitations:


  • Print-and-play format means you're printing/assembling yourself for base experience

  • Solo-only design (no co-op or multiplayer modes)

  • Requires familiarity with roll-and-write mechanics for optimal enjoyment


Bottom line: 2D6 Void takes proven 2D6 Dungeon engine (fantasy dungeon crawler that funded successfully three times) and launches it into space with ranged combat, tech upgrades, and desperate survival against alien hordes. Lancaster's twelve completed campaigns prove he knows fulfillment, and the active community testing this means quality control's solid. If you love solo gaming, procedurally generated adventures, and the thrill of barely surviving impossible odds with nothing but clever dice rolls, this is your mission.

Your Planet Needs a Hero (Spoiler: It's You)


Coradine's dying. The Dark Hulk appeared in orbit and started obliterating cities with ballistics followed by energy weapons that make nuclear responses look pathetic. The aliens won't communicate. Won't negotiate. Just destruction.


Military tried everything. Best pilots volunteered for suicide runs trying to penetrate shields. All failed. All died. Then someone spotted the weakness: when the Dark Hulk fires its main weapons, a tiny gap opens in the shield matrix at the top. Small window. Impossible timing. One chance.


That's where you come in. Military's out of elite pilots, so they're recruiting freighter captains who've survived impossible situations, space police officers with combat training, and bounty hunters who live for dangerous contracts. You volunteered because someone has to, and heroes don't wait for better options.


Your mission: slip through that shield gap during weapons fire, land on the hull, infiltrate the ship, fight through ten levels of aliens, reach the engine room, plant explosives, escape before detonation. Simple, right? Except you're alone, outgunned, and every level gets deadlier.


Three Ways to Die (Pick Your Profession)


Freighter Captain


You've survived engine failures in deep space, cargo hold breaches, and pirates trying to steal your shipments. You improvise. You adapt. You fix problems with duct tape and creativity when proper solutions don't exist. Tough, resourceful, creative—you muddle through impossible situations because giving up isn't an option. Combat's not your specialty, but you'll defend yourself when cornered.


Space Police Officer


You graduated top of your academy class. You've handled high-stress intersystem incidents, chased criminals through asteroid fields, and made split-second decisions that saved lives. Broad skill set. Professional training. You think fast under pressure and uphold justice even when the law gets complicated. You're prepared for this even if "prepared" means "slightly less likely to die horribly."


Bounty Hunter


You're a self-funded mercenary who works for the highest bidder and considers yourself above most laws. You've tracked targets across systems, eliminated people who didn't want eliminating, and survived because you're better trained and more ruthless than your competition. You live on space stations picking up valuable contracts from corporations that need problems solved quietly. Killing's your profession. This mission? Just another bounty with planetary stakes.


What Makes 2D6 Void on Kickstarter Different From 2D6 Dungeon


If you've played 2D6 Dungeon, you know the core engine: roll dice to generate rooms, encounter creatures, manage resources, make strategic decisions that determine survival. 2D6 Void keeps that addictive loop but adds:


Ranged combat changes tactics completely. You're not just swinging swords in melee—you're managing ammunition, choosing when to close distance versus staying back, dealing with aliens who shoot back.


Tech instead of magic means medical stims replace healing potions, your PAL-BOT drone provides tactical support instead of animal companions, and you're upgrading hardware instead of enchanting weapons.


Specific Task Experience lets you improve stats by doing things repeatedly rather than generic leveling. Use ranged weapons constantly? Your shooting improves. Hack systems repeatedly? Your tech skills increase. Progression feels earned through actual gameplay decisions.


Themed levels give each deck of the Dark Hulk distinct identity. Level 3's cargo bays feel different from Level 7's medical facilities. Different aliens. Different environmental hazards. Different narrative threads weaving into larger story about why this ship's attacking Coradine and what you'll discover fighting to the engine room.


What You're Actually Getting


Book Formats for Every Budget


Digital PDF ($10): Complete rules, character sheets, map grids, tables—everything needed to play immediately after backing. Print what you need, play tonight.


Paperback ($20 plus shipping): Physical A5 book you can flip through, reference easily, keep on shelf between sessions showing battle damage and coffee stains proving you actually play games instead of collecting them.


Spiral Bound ($25 plus shipping): Lies flat on table during play. No fighting with pages closing mid-session. Practical choice for people who actually use rulebooks.


Hardback ($30 plus shipping): Premium binding survives years of heavy use. Looks good. Feels substantial. This is the "I'm serious about this hobby" tier.


Special Edition ($40 plus shipping): Material-wrapped hardback with Dark Hulk imagery, ribbon bookmark, super fine finish. Collector piece that screams "I backed this campaign and I'm proud."


The Cards and Expansions


Alien & Ranged Weapon Cards (~100 cards) bring Jake Abington's distinctive black-and-white artwork to your table. These aren't mandatory but they're gorgeous and make setup faster than consulting tables constantly.


PAL-BOT Expansion adds floating drone companion with customizable hardware and software. It's Coradine tech trying to function in superior alien environment, so it's limited but helpful. Adds narrative flavor and tactical options without being mandatory.


Space Pirates Expansion gives you alternative targets. Hunt pirates using 2D6 Void rules with procedurally generated pirate ships and campaign rewards. One-off encounters or full pirate-hunting campaigns—your choice.


The Stretch Goals That Actually Matter


At £35k: New Large Ranged Weapon Artwork—because blowing aliens away with beautiful illustrated guns beats generic descriptions.


At £45k: Alternative Character Sheet Design—options matter when you're staring at sheets for hours.


At £55k: Holographic Projection Table—new narrative generator adding variety to encounters.


At £65k: Sci-fi Hero Name Generator and Hero Appearance Generator—because sometimes you want the game to tell you who you are instead of making decisions before coffee kicks in.


More unlocks if funding keeps climbing. Community's active, and Toby listens.


Why Toby Lancaster's Track Record Matters


Twelve completed Kickstarter campaigns. Three successful 2D6 games already delivered (2D6 Dungeon, 2D6 Legendary Dungeon, 2D6 Realm). Plus Rad Zone, Drop Pods, War Within RPG, Dark Force Incursion—he knows how this works.


He's not learning fulfillment logistics on your dime. His logistics manager Jo has the system perfected after multiple campaigns. They ship worldwide from UK headquarters with all costs included upfront—no surprise fees after campaign closes. They print locally, package carefully (learned from previous campaigns), and respond quickly to backer questions.


The active community on Facebook and Board Game Geek tests everything. Jeffrey Mullen, Mark Harrison, David Day, Nick Moore, Clive Sutherland, David Morrison—these folks proofread, playtest, and ensure quality before it ships. This isn't solo developer hoping for best. This is experienced team with proven community support.


The Solo Gaming Sweet Spot


Solo board gaming exploded recently because sometimes you want adventure without coordinating schedules with three other people. 2D6 Void nails this by giving you complete narrative-driven dungeon crawl requiring nothing but rulebook, dice, pencil, and printed sheets.


No AI opponent to program. No complex enemy decision trees. No apps requiring wifi. Just elegant roll-and-write mechanics generating unique adventures every session through procedural tables. Each playthrough feels different because room layouts, alien encounters, loot discoveries, and quest objectives vary based on dice results.


You're not just rolling to hit—you're rolling to discover what's behind the next door, which alien species guards this corridor, what critical system malfunction complicates your mission right now. The storytelling emerges naturally from mechanical interactions rather than being scripted.


Shipping That Doesn't Ambush You


Here's what makes this campaign honest: shipping costs are included when you pledge. You see total price. You back. Nothing gets added after campaign closes. No "surprise, international shipping is actually $40 more!" email months later ruining your budget.


Toby and Jo ship worldwide from UK. They've done this twelve times. They know costs. They've built those costs into tiers. Digital has no shipping. Physical books show shipping clearly. Add-ons show shipping adjustments. Everything's transparent upfront.


And tariffs? Not affecting this campaign. They've structured it properly.


Should You Actually Back 2D6 Void Game on Kickstarter?


If you love solo gaming and sci-fi themes, this is obvious yes. You're getting complete game from experienced creator with proven delivery record at reasonable price point ($10 digital to $40 special edition).


If you played 2D6 Dungeon and wished it was in space with laser weapons, this is literally that wish granted.


If you've never tried roll-and-write dungeon crawlers, this is accessible entry point with strong theme and clear rules that'll be thoroughly tested before shipping.


If you prefer multiplayer cooperative games or need elaborate miniatures to enjoy tabletop experiences, this probably isn't your jam. It's solo-focused print-and-play celebrating procedural generation and emergent storytelling through dice mechanics.


The 2D6 Void game on Kickstarter asks simple question: can you save your planet by infiltrating alien death ship with nothing but skills, luck, and determination? There's one way to find out. Back it. Print it. Roll it. Survive it.


Campaign Update # 1 — January 2, 2026


2D6 Void on Kickstarter is closing in strong with US$75,045 pledged, 988 backers, and just 4 days to go.


The latest update introduced new stretch goals, including optional narrative upgrades like a Holographic Projection Table that adds story flavor through salvaged tech, plus Sci-Fi Hero Name and Appearance Generators for players who enjoy randomized character creation. None are mandatory, but all expand replayability.


The creator also revealed a new A5 Travel Folder add-on, designed to keep the core rules, expansions, cards, and accessories portable and organized. Layout work on the core rules is ongoing, alongside refinements to ranged combat.


With new content still unlocking and the finish line in sight, momentum remains high going into the final days.


Frequently Asked Questions about 2D6 Void Game on Kickstarter


Do I need to own 2D6 Dungeon to play 2D6 Void?

No, 2D6 Void is completely standalone. If you know 2D6 Dungeon you'll recognize the core engine and learn faster, but all rules are included. You can jump straight into sci-fi version without owning fantasy predecessor. They share mechanics but tell different stories in different settings with different themes.

What exactly is print-and-play and how much printing am I doing?

Print-and-play means you receive PDF files containing character sheets, map grids, and reference tables that you print at home or local print shop. Digital tier ($10) requires you printing everything yourself. Physical book tiers include printed rulebook but you still print character sheets and map grids for actual play sessions—these are consumable because you're drawing maps and tracking stats as you play.

How does solo gameplay work without AI opponent?

The game uses procedural generation through dice rolls and tables. You roll to determine room layouts, alien encounters, loot, environmental hazards, and quest objectives. The "opponent" is the random generation creating challenges and the resource management decisions you make responding to those challenges. It's more roguelike dungeon crawler than chess-against-AI—you're exploring unknown space and reacting to what you discover.

Is Toby Lancaster reliable for Kickstarter fulfillment?

Yes, Lancaster has delivered twelve previous Kickstarter campaigns successfully including three 2D6 games (2D6 Dungeon, 2D6 Legendary Dungeon, 2D6 Realm) plus Rad Zone, Drop Pods, War Within RPG, and others. His logistics manager Jo has perfected the system after multiple campaigns. They ship worldwide from UK with transparent upfront costs and active community support throughout development and fulfillment.

Can I play this without buying the cards or expansions?

Absolutely. The core rulebook includes all tables needed to play complete game. Alien & Ranged Weapon Cards are convenient visual aids but not mandatory—you can reference tables instead. PAL-BOT and Space Pirates expansions add variety and alternative gameplay modes but aren't required for main campaign of infiltrating Dark Hulk and destroying engines.

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