top of page
  • X
  • Facebook
  • Instagram

Thundercats Roleplaying Game on Kickstarter Brings Third Earth to Your Table

  • Writer: Sarah H.
    Sarah H.
  • Dec 21
  • 7 min read

The Thundercats Roleplaying Game on Kickstarter lets you finally raise the Sword of Omens yourself. After decades of watching Lion-O defend Third Earth, you can step into that world through an officially licensed 240+ page hardcover rulebook fully compatible with D&D 5E 2024 rules. Designed by Lynnvander Studios (Buffy, Evil Dead 2, Battletech Aces) and published by Dynamite Entertainment, this isn't a cash-grab license slapped onto generic mechanics. It's a comprehensive campaign setting with custom subclasses, new Mechanist class, species rules, and unified lore blending cartoon and comic continuities. With $127,000 pledged from 1,378 backers, childhood memories are converting into tabletop campaigns.


Quick Verdict


Who it's for:


  • Thundercats fans wanting to experience Third Earth through tabletop roleplay

  • D&D 5E players seeking licensed campaign settings with nostalgia appeal

  • Game masters needing complete all-in-one rulebooks (character creation, adventures, monsters, setting lore)

  • Collectors pursuing limited editions with numbered certificates and signatures


Main strengths:


  • Fully compatible with D&D 5E 2024 rules (drop into existing campaigns)

  • Experienced creator (Lynnvander: Buffy RPG, Evil Dead 2, D&D Adventurer's League)

  • Complete 240+ page standalone rulebook (no additional books required)

  • Custom content: 12 Thundercats-specific subclasses plus new Mechanist class

  • Ready for print (designed and written, shipping February 2026)


Main limitations:


  • D&D 5E familiarity required (not beginner-friendly standalone system)

  • Stretch goals delayed due to licensing approval process

  • Nostalgia-dependent appeal (limited interest outside Thundercats fandom)

  • Standard retail availability uncertain post-campaign


Bottom line: Thundercats RPG represents low-risk licensed tabletop backing. Lynnvander's proven track record with licensed properties, complete design status, and realistic February 2026 shipping timeline minimize typical crowdfunding uncertainties. Main question isn't execution but whether Thundercats nostalgia justifies D&D 5E mechanics over original system design.

Thundercats Roleplaying Game on Kickstarter showing hardcover editions and variants

What You're Actually Getting with The Thundercats Roleplaying Game on Kickstarter


Complete Standalone Rulebook


This 240+ page full-color hardcover contains everything needed to run Thundercats campaigns: character creation rules for Thundercats, Mu'tants, and Third Earth inhabitants; custom subclasses and the new Mechanist class; feats, artifacts, and monster stat blocks; expansive campaign setting with unified cartoon/comic lore; Game Master tools and adventures.


No additional D&D books required beyond basic 5E familiarity. You can drop Thundercats content into existing campaigns or run pure Third Earth adventures entirely from this single volume.


Twelve Custom Subclasses


Each subclass ties directly to Thundercats universe characters and plotlines while remaining usable in any D&D setting:


Path of Collision (Barbarian): Explosive battlefield presence through sheer kinetic force. College of Omens (Bard): Sight Beyond Sight grants prophetic combat and social insights. Ancient Spirits

Domain (Cleric): Walk the edge between good and evil, empowering allies or self. Circle of the Croft (Druid): Unicorn attunement with radiant moonlit summoning. Operator (Fighter): Adaptive weapon and armor modification for any challenge.


Warrior of the Claw (Monk): Feline agility with predatory leaping and pouncing. Oath of Destiny (Paladin): Fated path neither player nor foes can escape. Evil-Chaser (Ranger): Terror-striking hunter of corrupted beings. Heckler (Rogue): Disorienting taunts that frustrate and distract enemies. Metamorphosis Sorcerer: Mummification magic enabling monstrous transformations.


Mongor Patron (Warlock): Demon of fear amplifying dread itself. Magician (Wizard): Spatial and perceptual deception through hidden portals.


The New Mechanist Class


Beyond subclasses, Thundercats introduces entirely new class mechanics. The Mechanist lives in steam hum, gear whir, and invention spark—creating rideable vehicles and mobile constructs as distinctive as their creators.


They use ingenuity over brute force: retooling gear mid-combat, swapping functions, deploying mechanical apparatuses. Every battle refines blueprints for improved next versions. In worlds of spells and swords, Mechanists shape futures through pistons, circuits, and perfect invention dreams.


This class directly reflects Thundercats universe technology while providing D&D players entirely new playstyle options.


Why D&D 5E Compatibility Matters


Drop-In Campaign Flexibility


Full 5E compatibility means Game Masters can integrate Third Earth into existing campaigns seamlessly. Party visits Third Earth through dimensional portal. Thunderian characters join standard D&D adventures. Mumm-Ra becomes recurring villain in homebrew settings.


This flexibility adds value beyond pure Thundercats campaigns, making the rulebook useful for broader D&D collections rather than single-use nostalgia purchase.


Familiar Mechanics, New Setting


Players already familiar with 5E rules don't need to learn new systems. Character creation, combat resolution, skill checks—everything operates through mechanics millions already know. The learning curve focuses entirely on setting lore and Thundercats-specific content rather than fundamental gameplay.


This accessibility lowers barriers for casual fans who remember the show but don't want complex new rule systems.


Production Timeline and Reality Check


The Thundercats Game is Already Designed and Written


The rulebook is complete. Not "80% finished pending funding." Not "being written during campaign." Finished. Once campaign closes January 16, 2026, files go immediately to printer.

Printing begins end of January 2026. Shipping starts end of February 2026. This isn't speculative timeline—it's straightforward production schedule for completed content.


Why This Timeline Works


Lynnvander isn't manufacturing hardware or developing untested technology. They're printing books—arguably the lowest-risk crowdfunding category. Established printers, known page counts, finalized artwork, licensed approvals already secured.


The main variable is printing capacity and shipping logistics, both manageable for experienced publishers like Dynamite Entertainment.


Edition Options and Collector Appeal


Standard Hardcover ($60 MSRP value)


The core play edition featuring full-color rulebook with lavish art. Built for repeated table use from first adventure through final Mumm-Ra confrontation. This version prioritizes durability and functionality over collector premium.


Kickstarter Limited Variant


Exclusive variant cover art inspired by 1985 series with commemorative plate honoring Thundercats history. Kickstarter-only edition unavailable post-campaign, driving collector interest beyond gameplay utility.


Larry Kenney Signature Series


Voice actor Larry Kenney (Lion-O) joined the project offering exclusive signature pledge tiers. For fans who grew up hearing "Thunder, Thunder, Thundercats—Ho!" this adds tangible connection to childhood memories.


Deluxe Leather-Bound Edition (Limited 1,985 copies)


Textured leather binding with gold foil embossed logo, numbered certificate signed by Lynnvander design team, satin ribbon bookmark. Premium collector piece priced accordingly but limited quantity ensures exclusivity.


The 1,985 copy limit directly references the show's 1985 debut—clever nostalgia marketing that resonates with target demographic.


How Thundercats on Kickstarter Compares to Other Licensed RPGs


Licensed tabletop games range from cynical cash-grabs (minimal mechanics, maximum brand exploitation) to passionate adaptations respecting both property and players. Thundercats falls toward the latter end.


Lynnvander's track record includes Buffy the Vampire Slayer RPG, Evil Dead 2, and official D&D Adventurer's League content—licensed properties they've successfully translated to tabletop without diluting either brand or gameplay. Their Buffy RPG particularly demonstrated ability to capture television show tone through mechanics.


Dynamite Entertainment publishes major comics (The Boys, Red Sonja, James Bond) and understands licensed property production values. Their involvement suggests quality control beyond typical Kickstarter crowdfunding.


Comparison positioning: More comprehensive than quick-play licensed games relying on brand alone. Less mechanically innovative than original systems like Free League's Alien RPG, but accessibility through 5E compatibility may reach broader audience.


Stretch Goals Delay: Licensing Reality


Campaign acknowledges stretch goals are "revisited later" due to licensing demands. This transparency is refreshing—most campaigns promise elaborate stretch goals they can't deliver, then quietly abandon them post-funding.


Warner Bros. (Thundercats IP owner) apparently requires approval for additional content beyond core rulebook. This suggests careful brand stewardship rather than permissive licensing, which actually reduces risk of quality dilution through rushed stretch goal content.


Creator Experience Reduces Risk


Lynnvander Studios Portfolio


Award-winning tabletop design for Buffy, Battletech Aces, Army of Darkness, Star Trek Alliance, Dragon Ball Z, Evil Dead 2, and official D&D content. This isn't their first licensed property or first crowdfunding campaign. They understand IP holder expectations, production timelines, and fan community management.


Dynamite Entertainment Production


Since 2004, Dynamite has published major comics and licensed games with consistent quality. Their production expertise and distribution relationships minimize fulfillment risks common with first-time publishers.


Combined experience suggests professional operation rather than passionate amateurs learning crowdfunding mid-campaign.


Is The Thundercats Roleplaying Game on Kickstarter Worth Backing for Non-Fans?


This depends entirely on Thundercats nostalgia. The mechanics are solid D&D 5E content usable in any campaign, but the $60+ price point competes with official D&D sourcebooks and third-party supplements offering broader utility.


For Thundercats fans: Clear backing decision if you play D&D 5E. Proven creators, complete content, realistic timeline, collector editions available.


For D&D players without Thundercats history: The Mechanist class and some subclasses justify interest, but countless excellent 5E supplements exist without licensing premiums. Wait for retail availability and reviews.


For pure collectors: Limited editions and signature series provide tangible nostalgia artifacts, though actual gameplay becomes secondary consideration.


The Nostalgia Question


Ultimately, the Thundercats Roleplaying Game on Kickstarter succeeds or fails based on one factor: does recreating childhood memories through tabletop roleplay justify the investment?

For those who shouted "Thundercats—Ho!" as kids and now play D&D as adults, this represents rare convergence of formative interests. For everyone else, it's well-executed licensed content competing in crowded 5E supplement market.


The production is professional. The timeline is realistic. The creators are experienced. The only question is whether Thundercats specifically matters enough to you.


Answer that, and the backing decision becomes obvious.



Frequently Asked Questions about The Thundercats Roleplaying Game on Kickstarter

Can I play this without owning other D&D books?

For Kickstarter backers familiar with D&D 5E basics, yes—this 240+ page rulebook is complete standalone with character creation, monsters, adventures, and setting lore. However, you need basic 5E knowledge (how ability scores, saving throws, combat works). Total beginners should start with D&D Starter Set first, then add Thundercats content.

Will this be available in stores after the campaign?

Lynnvander hasn't confirmed retail distribution plans. Standard edition lists $60 MSRP suggesting eventual retail, but Kickstarter variants and limited editions (leather-bound, signature series) will likely remain exclusive. If you want guaranteed access and collector options, backing during campaign is safer than waiting.

How does this compare to other licensed D&D content?

Lynnvander created official D&D Adventurer's League content and licensed RPGs (Buffy, Evil Dead 2), demonstrating ability to balance IP respect with solid mechanics. Thundercats offers 12 custom subclasses plus new Mechanist class—more original content than typical licensed supplements. Quality should match their previous work, though nostalgia value varies individually.

What's the risk level for this campaign?

Low compared to typical Kickstarter. The book is fully written and designed (not in-progress), shipping February 2026 (2 months post-campaign, not "TBD 2027"). Lynnvander has delivered multiple crowdfunded licensed games. Dynamite Entertainment handles production. Main risks are minor delays (typical for any printing) and licensing restrictions limiting stretch goals—both manageable concerns.

Are the custom subclasses balanced for regular D&D campaigns?

Lynnvander designs official D&D content professionally, suggesting balance awareness. However, final playtesting data isn't public. Subclasses are designed "for use in any setting" per campaign description, implying they're not intentionally overpowered. Game Masters should review before allowing in campaigns, especially competitive groups, but experienced designers typically avoid breaking game balance.


bottom of page